[05:48:34] Using AES-NI for filesystem decryption
[05:48:41] Loading .rpx -> Map "D:/The Legend of Zelda Breath of the Wild/game/00050000101C9500/content/" to /vol/content/
[05:48:41] TitleId of launched game: 00050000101c9500
[05:48:41] Mounting local storage (updates): .\mlc01\usr\title\00050000\101C9500\
[05:48:41] Mounting local storage (AOC): .\mlc01\usr\title\00050000\101C9500\aoc\
[05:48:41] Loading game profile "gameProfiles\00050000101c9500.ini"
[05:48:41] saveDir and shaderCache name: 1bc499ed
[05:48:43] Using OpenGL version 4.5
[05:48:43] OpenGL extensions:
[05:48:43] ARB_clip_control: available
[05:48:43] ARB_get_program_binary: available
[05:48:43] ARB_clear_texture: available
[05:48:43] ARB_copy_image: available
[05:48:43] GL_VENDOR: NVIDIA Corporation
[05:49:00] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX 
